Technical Artist

Magic Media and Entertainment Group Ltd

Remote
Rok za prijavu: 08.07.2022.
Postavljeno: 08.06.2022.
Prvi posao
puno radno vreme
Potrebno je do dve godine radnog iskustva
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Klikom na dugme Konkuriši, dalji tok konkurisanja nastavljaš na eksternom sajtu.

The Magic Media group is a media and tech start-up powered by creativity and innovation. We are a group with brands with a physical presence in 12 countries and expertize in the areas of art, animation, cybersecurity, game development, software development and VFX amongst others. We work with leading developers and publishers within the games industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for a Technical Artist who is self-motivated, goal-orientated, and a strong team player, that enjoys acting as the bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical considerations of the project. The ideal candidate will have extensive full-time Java Microservices experience in games. We are looking for someone who is passionate about supporting multiplayer games with dozens of concurrent players (+50) from back-end and front-end sides.

WHAT WILL YOU DO:

  • Work with modelers and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the 3D asset pipeline
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Inspire and empower the art team to optimize their processes
  • Collaborate with partner studios to share technology and best practices

YOUR PROFILE:

  • Professional experience as a technical artist/tools programmer
  • Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry
  • Fluent in English

Desirable Requirements:

  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
  • Experience with game editors and engines is considered a plus
  • Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine).

WE OFFER:

  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
  • Competitive salary and commission structure
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment
  • Ongoing training and professional self-improvement opportunities
  • Permanently remote position
  • Be part of an international Group with offices worldwide
  • Career growth and development
  • Flexible working hours
  • An inclusive culture and open communication

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